<div>Hier hab ich noch die geänderten Preise falls du mal Zeit hast! </div>
<div>Das soll hier:
https://github.com/JetBoom/zombiesurviv ... ptions.lua</div>
<div>Von Zeile 200 bist Zeile 259</div>
<div> </div>
<div>GM:AddPointShopItem("glock3", "'Crossfire' Glock 3", nil, ITEMCAT_GUNS, 20, "weapon_zs_glock3")</div>
<div>GM:AddPointShopItem("magnum", "'Ricochet' Magnum", nil, ITEMCAT_GUNS, 35, "weapon_zs_magnum")</div>
<div>GM:AddPointShopItem("eraser", "'Eraser' Tactical Pistol", nil, ITEMCAT_GUNS, 35, "weapon_zs_eraser")</div>
<div>GM:AddPointShopItem("deagle", "'Zombie Drill' Desert Eagle", nil, ITEMCAT_GUNS, 35, "weapon_zs_deagle")</div>
<div> </div>
<div>GM:AddPointShopItem("uzi", "'Sprayer' Uzi 9mm", nil, ITEMCAT_GUNS, 50, "weapon_zs_uzi")</div>
<div>GM:AddPointShopItem("hunter", "'Hunter' Rifle", nil, ITEMCAT_GUNS, 50, "weapon_zs_hunter")</div>
<div>GM:AddPointShopItem("shredder", "'Shredder' SMG", nil, ITEMCAT_GUNS, 60, "weapon_zs_smg")</div>
<div>GM:AddPointShopItem("silencer", "'Silencer' SMG", nil, ITEMCAT_GUNS, 65, "weapon_zs_silencer")</div>
<div>GM:AddPointShopItem("bulletstorm", "'Bullet Storm' SMG", nil, ITEMCAT_GUNS, 70, "weapon_zs_bulletstorm")</div>
<div> </div>
<div>GM:AddPointShopItem("reaper", "'Reaper' UMP", nil, ITEMCAT_GUNS, 55, "weapon_zs_reaper")</div>
<div>GM:AddPointShopItem("akbar", "'Akbar' Assault Rifle", nil, ITEMCAT_GUNS, 65, "weapon_zs_akbar")</div>
<div>GM:AddPointShopItem("ender", "'Ender' Automatic Shotgun", nil, ITEMCAT_GUNS, 70, "weapon_zs_ender")</div>
<div> </div>
<div>GM:AddPointShopItem("stalker", "'Stalker' Assault Rifle", nil, ITEMCAT_GUNS, 110, "weapon_zs_m4")</div>
<div>GM:AddPointShopItem("inferno", "'Inferno' Assault Rifle", nil, ITEMCAT_GUNS, 115, "weapon_zs_inferno")</div>
<div>GM:AddPointShopItem("annabelle", "'Annabelle' Rifle", nil, ITEMCAT_GUNS, 70, "weapon_zs_annabelle")</div>
<div> </div>
<div>GM:AddPointShopItem("crossbow", "'Impaler' Crossbow", nil, ITEMCAT_GUNS, 120, "weapon_zs_crossbow")</div>
<div> </div>
<div>GM:AddPointShopItem("sweeper", "'Sweeper' Shotgun", nil, ITEMCAT_GUNS, 190, "weapon_zs_sweepershotgun")</div>
<div>GM:AddPointShopItem("boomstick", "Boom Stick", nil, ITEMCAT_GUNS, 250, "weapon_zs_boomstick")</div>
<div>GM:AddPointShopItem("slugrifle", "'Tiny' Slug Rifle", nil, ITEMCAT_GUNS, 185, "weapon_zs_slugrifle")</div>
<div>GM:AddPointShopItem("pulserifle", "'Adonis' Pulse Rifle", nil, ITEMCAT_GUNS, 205, "weapon_zs_pulserifle")</div>
<div> </div>
<div>GM:AddPointShopItem("pistolammo", "pistol ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["pistol"] or 12, "pistol", true) end, "models/Items/BoxSRounds.mdl")</div>
<div>GM:AddPointShopItem("shotgunammo", "shotgun ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["buckshot"] or 8, "buckshot", true) end, "models/Items/BoxBuckshot.mdl")</div>
<div>GM:AddPointShopItem("smgammo", "SMG ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["smg1"] or 30, "smg1", true) end, "models/Items/BoxMRounds.mdl")</div>
<div>GM:AddPointShopItem("assaultrifleammo", "assault rifle ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["ar2"] or 30, "ar2", true) end, "models/Items/357ammobox.mdl")</div>
<div>GM:AddPointShopItem("rifleammo", "rifle ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["357"] or 6, "357", true) end, "models/Items/BoxSniperRounds.mdl")</div>
<div>GM:AddPointShopItem("crossbowammo", "crossbow bolt", nil, ITEMCAT_AMMO, 3, nil, function(pl) pl:GiveAmmo(1, "XBowBolt", true) end, "models/Items/CrossbowRounds.mdl")</div>
<div>GM:AddPointShopItem("pulseammo", "pulse ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["pulse"] or 30, "pulse", true) end, "models/Items/combine_rifle_ammo01.mdl")</div>
<div> </div>
<div>GM:AddPointShopItem("axe", "Axe", nil, ITEMCAT_MELEE, 20, "weapon_zs_axe")</div>
<div>GM:AddPointShopItem("crowbar", "Crowbar", nil, ITEMCAT_MELEE, 20, "weapon_zs_crowbar")</div>
<div>GM:AddPointShopItem("stunbaton", "Stun Baton", nil, ITEMCAT_MELEE, 25, "weapon_zs_stunbaton")</div>
<div>GM:AddPointShopItem("knife", "Knife", nil, ITEMCAT_MELEE, 5, "weapon_zs_swissarmyknife")</div>
<div>GM:AddPointShopItem("shovel", "Shovel", nil, ITEMCAT_MELEE, 30, "weapon_zs_shovel")</div>
<div>GM:AddPointShopItem("sledgehammer", "Sledge Hammer", nil, ITEMCAT_MELEE, 30, "weapon_zs_sledgehammer")</div>
<div> </div>
<div>GM:AddPointShopItem("crphmr", "Carpenter's Hammer", nil, ITEMCAT_TOOLS, 50, "weapon_zs_hammer").NoClassicMode = true</div>
<div>GM:AddPointShopItem("wrench", "Mechanic's Wrench", nil, ITEMCAT_TOOLS, 25, "weapon_zs_wrench").NoClassicMode = true</div>
<div>GM:AddPointShopItem("arsenalcrate", "Arsenal Crate", nil, ITEMCAT_TOOLS, 50, "weapon_zs_arsenalcrate")</div>
<div>GM:AddPointShopItem("resupplybox", "Resupply Box", nil, ITEMCAT_TOOLS, 100, "weapon_zs_resupplybox")</div>
<div>local item = GM:AddPointShopItem("infturret", "Infrared Gun Turret", nil, ITEMCAT_TOOLS, 50, nil, function(pl)</div>
<div>pl:GiveEmptyWeapon("weapon_zs_gunturret")</div>
<div>pl:GiveAmmo(1, "thumper")</div>
<div>pl:GiveAmmo(250, "smg1")</div>
<div>end)</div>
<div>item.NoClassicMode = true</div>
<div>GM:AddPointShopItem("manhack", "Manhack", nil, ITEMCAT_TOOLS, 45, "weapon_zs_manhack")</div>
<div>GM:AddPointShopItem("barricadekit", "'Aegis' Barricade Kit", nil, ITEMCAT_TOOLS, 125, "weapon_zs_barricadekit")</div>
<div>GM:AddPointShopItem("nail", "Nail", "It's just one nail.", ITEMCAT_TOOLS, 5, nil, function(pl) pl:GiveAmmo(1, "GaussEnergy", true) end, "models/crossbow_bolt.mdl").NoClassicMode = true</div>
<div>GM:AddPointShopItem("50mkit", "50 Medical Kit power", "50 extra power for the Medical Kit.", ITEMCAT_TOOLS, 30, nil, function(pl) pl:GiveAmmo(50, "Battery", true) end, "models/healthvial.mdl")</div>
<div> </div>
<div>GM:AddPointShopItem("grenade", "Grenade", nil, ITEMCAT_OTHER, 20, "weapon_zs_grenade")</div>
<div>GM:AddPointShopItem("detpck", "Detonation Pack", nil, ITEMCAT_OTHER, 30, "weapon_zs_detpack")</div>