Hallo, da ich finde dass der Server gerade nur wenige Maps hat, biete ich hier einige Maps an die wir vor dem Server Absturz noch hatten.
-zs_ancient_sand_v2
https://steamcommunity.com/sharedfiles/ ... zs_ancient
-zs_ancient_sand_v3 (weiß nicht welche besser ist, können aber beide draufnehmen, haben wir ja bei cleanoffice auch)
https://steamcommunity.com/sharedfiles/ ... zs_ancient
-Dann hier einpaar Maps, die ersten 2 hatten wir davon, die anderen nicht, sind trotzdem sehr gute Maps (Ich habe die nur in so einem Pack gefunden)
zs_stadium_v6 , zs_the_pub_final7, zs_underpass_330 und zs_scrapmetal_v2_fixed usw.
PACK: https://steamcommunity.com/sharedfiles/ ... zs_stadium
-3 OBJ Maps:
zs_obj_enervation_v14, zs_obj_827_to_phoenix_v10 und zs_obj_upward_v20 (Alle 3 hatten wir schon vor dem Server Absturz!)
PACK: https://steamcommunity.com/sharedfiles/ ... enervation
zs_obj_evac_v3 (Meine lieblings Map <3, hatten wir auch)
https://www.dropbox.com/s/ktvi3wqof4wysz9/evacv3.zip
-zs_obj_mental_hospital_v6
https://steamcommunity.com/sharedfiles/ ... =173708148
-Und dann hätte ich noch die 2 Maps zs_obj_lambdacoreV16 und zs_obj_pharmacy_v19, beide Maps habe ich nicht gefunden nur in diesem einen Pack hier: https://steamcommunity.com/sharedfiles/ ... lambdacore(Leider sind da auch Maps drinnen die ich oben schon in anderen Packs hatte, also wenn du nur die 2 Maps davon rausnehmen könntet wäre das super!)
Möglicherweise fallen mir noch welche ein aber das wars jetzt erstmal. Hoffe Clonker du kannst die reinnehmen!
LG
Alte Maps zurück!
-
Autor - Anfänger
- Beiträge: 160
- Registriert: 29.03.2014 16:15
- SteamID: STEAM_0:1:66486028
-
- Fortgeschrittener
- Beiträge: 966
- Registriert: 24.12.2013 14:04
- SteamID: STEAM_0:1:20500042
Sind mal in der ZS Kollektion von uns und werden beim nächsten Neustart des ZS Servers runtergeladen, schaue sie dann noch 2 Sek durch und schalte sie in der Maprotation frei
-
- Anfänger
- Beiträge: 129
- Registriert: 16.07.2013 15:09
- SteamID: STEAM_0:0:53969713
Und vl den Server wieder auf 40 Slots erweitern? xD
Danke Clonker das du dir so viel Zeit für den Zombie Survival Server nimmst!
Danke Clonker das du dir so viel Zeit für den Zombie Survival Server nimmst!
-
- Fortgeschrittener
- Beiträge: 966
- Registriert: 24.12.2013 14:04
- SteamID: STEAM_0:1:20500042
[quote=xKore]
Und vl den Server wieder auf 40 Slots erweitern? xD
Danke Clonker das du dir so viel Zeit für den Zombie Survival Server nimmst!
[/quote]
Ja hatte ich auch schon überlegt und werde ich auch machen.
Gerne
Und vl den Server wieder auf 40 Slots erweitern? xD
Danke Clonker das du dir so viel Zeit für den Zombie Survival Server nimmst!
[/quote]
Ja hatte ich auch schon überlegt und werde ich auch machen.
Gerne
-
- Anfänger
- Beiträge: 129
- Registriert: 16.07.2013 15:09
- SteamID: STEAM_0:0:53969713
<div>Hier hab ich noch die geänderten Preise falls du mal Zeit hast! </div>
<div>Das soll hier: https://github.com/JetBoom/zombiesurviv ... ptions.lua</div>
<div>Von Zeile 200 bist Zeile 259</div>
<div> </div>
<div>GM:AddPointShopItem("glock3", "'Crossfire' Glock 3", nil, ITEMCAT_GUNS, 20, "weapon_zs_glock3")</div>
<div>GM:AddPointShopItem("magnum", "'Ricochet' Magnum", nil, ITEMCAT_GUNS, 35, "weapon_zs_magnum")</div>
<div>GM:AddPointShopItem("eraser", "'Eraser' Tactical Pistol", nil, ITEMCAT_GUNS, 35, "weapon_zs_eraser")</div>
<div>GM:AddPointShopItem("deagle", "'Zombie Drill' Desert Eagle", nil, ITEMCAT_GUNS, 35, "weapon_zs_deagle")</div>
<div> </div>
<div>GM:AddPointShopItem("uzi", "'Sprayer' Uzi 9mm", nil, ITEMCAT_GUNS, 50, "weapon_zs_uzi")</div>
<div>GM:AddPointShopItem("hunter", "'Hunter' Rifle", nil, ITEMCAT_GUNS, 50, "weapon_zs_hunter")</div>
<div>GM:AddPointShopItem("shredder", "'Shredder' SMG", nil, ITEMCAT_GUNS, 60, "weapon_zs_smg")</div>
<div>GM:AddPointShopItem("silencer", "'Silencer' SMG", nil, ITEMCAT_GUNS, 65, "weapon_zs_silencer")</div>
<div>GM:AddPointShopItem("bulletstorm", "'Bullet Storm' SMG", nil, ITEMCAT_GUNS, 70, "weapon_zs_bulletstorm")</div>
<div> </div>
<div>GM:AddPointShopItem("reaper", "'Reaper' UMP", nil, ITEMCAT_GUNS, 55, "weapon_zs_reaper")</div>
<div>GM:AddPointShopItem("akbar", "'Akbar' Assault Rifle", nil, ITEMCAT_GUNS, 65, "weapon_zs_akbar")</div>
<div>GM:AddPointShopItem("ender", "'Ender' Automatic Shotgun", nil, ITEMCAT_GUNS, 70, "weapon_zs_ender")</div>
<div> </div>
<div>GM:AddPointShopItem("stalker", "'Stalker' Assault Rifle", nil, ITEMCAT_GUNS, 110, "weapon_zs_m4")</div>
<div>GM:AddPointShopItem("inferno", "'Inferno' Assault Rifle", nil, ITEMCAT_GUNS, 115, "weapon_zs_inferno")</div>
<div>GM:AddPointShopItem("annabelle", "'Annabelle' Rifle", nil, ITEMCAT_GUNS, 70, "weapon_zs_annabelle")</div>
<div> </div>
<div>GM:AddPointShopItem("crossbow", "'Impaler' Crossbow", nil, ITEMCAT_GUNS, 120, "weapon_zs_crossbow")</div>
<div> </div>
<div>GM:AddPointShopItem("sweeper", "'Sweeper' Shotgun", nil, ITEMCAT_GUNS, 190, "weapon_zs_sweepershotgun")</div>
<div>GM:AddPointShopItem("boomstick", "Boom Stick", nil, ITEMCAT_GUNS, 250, "weapon_zs_boomstick")</div>
<div>GM:AddPointShopItem("slugrifle", "'Tiny' Slug Rifle", nil, ITEMCAT_GUNS, 185, "weapon_zs_slugrifle")</div>
<div>GM:AddPointShopItem("pulserifle", "'Adonis' Pulse Rifle", nil, ITEMCAT_GUNS, 205, "weapon_zs_pulserifle")</div>
<div> </div>
<div>GM:AddPointShopItem("pistolammo", "pistol ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["pistol"] or 12, "pistol", true) end, "models/Items/BoxSRounds.mdl")</div>
<div>GM:AddPointShopItem("shotgunammo", "shotgun ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["buckshot"] or 8, "buckshot", true) end, "models/Items/BoxBuckshot.mdl")</div>
<div>GM:AddPointShopItem("smgammo", "SMG ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["smg1"] or 30, "smg1", true) end, "models/Items/BoxMRounds.mdl")</div>
<div>GM:AddPointShopItem("assaultrifleammo", "assault rifle ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["ar2"] or 30, "ar2", true) end, "models/Items/357ammobox.mdl")</div>
<div>GM:AddPointShopItem("rifleammo", "rifle ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["357"] or 6, "357", true) end, "models/Items/BoxSniperRounds.mdl")</div>
<div>GM:AddPointShopItem("crossbowammo", "crossbow bolt", nil, ITEMCAT_AMMO, 3, nil, function(pl) pl:GiveAmmo(1, "XBowBolt", true) end, "models/Items/CrossbowRounds.mdl")</div>
<div>GM:AddPointShopItem("pulseammo", "pulse ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["pulse"] or 30, "pulse", true) end, "models/Items/combine_rifle_ammo01.mdl")</div>
<div> </div>
<div>GM:AddPointShopItem("axe", "Axe", nil, ITEMCAT_MELEE, 20, "weapon_zs_axe")</div>
<div>GM:AddPointShopItem("crowbar", "Crowbar", nil, ITEMCAT_MELEE, 20, "weapon_zs_crowbar")</div>
<div>GM:AddPointShopItem("stunbaton", "Stun Baton", nil, ITEMCAT_MELEE, 25, "weapon_zs_stunbaton")</div>
<div>GM:AddPointShopItem("knife", "Knife", nil, ITEMCAT_MELEE, 5, "weapon_zs_swissarmyknife")</div>
<div>GM:AddPointShopItem("shovel", "Shovel", nil, ITEMCAT_MELEE, 30, "weapon_zs_shovel")</div>
<div>GM:AddPointShopItem("sledgehammer", "Sledge Hammer", nil, ITEMCAT_MELEE, 30, "weapon_zs_sledgehammer")</div>
<div> </div>
<div>GM:AddPointShopItem("crphmr", "Carpenter's Hammer", nil, ITEMCAT_TOOLS, 50, "weapon_zs_hammer").NoClassicMode = true</div>
<div>GM:AddPointShopItem("wrench", "Mechanic's Wrench", nil, ITEMCAT_TOOLS, 25, "weapon_zs_wrench").NoClassicMode = true</div>
<div>GM:AddPointShopItem("arsenalcrate", "Arsenal Crate", nil, ITEMCAT_TOOLS, 50, "weapon_zs_arsenalcrate")</div>
<div>GM:AddPointShopItem("resupplybox", "Resupply Box", nil, ITEMCAT_TOOLS, 100, "weapon_zs_resupplybox")</div>
<div>local item = GM:AddPointShopItem("infturret", "Infrared Gun Turret", nil, ITEMCAT_TOOLS, 50, nil, function(pl)</div>
<div>pl:GiveEmptyWeapon("weapon_zs_gunturret")</div>
<div>pl:GiveAmmo(1, "thumper")</div>
<div>pl:GiveAmmo(250, "smg1")</div>
<div>end)</div>
<div>item.NoClassicMode = true</div>
<div>GM:AddPointShopItem("manhack", "Manhack", nil, ITEMCAT_TOOLS, 45, "weapon_zs_manhack")</div>
<div>GM:AddPointShopItem("barricadekit", "'Aegis' Barricade Kit", nil, ITEMCAT_TOOLS, 125, "weapon_zs_barricadekit")</div>
<div>GM:AddPointShopItem("nail", "Nail", "It's just one nail.", ITEMCAT_TOOLS, 5, nil, function(pl) pl:GiveAmmo(1, "GaussEnergy", true) end, "models/crossbow_bolt.mdl").NoClassicMode = true</div>
<div>GM:AddPointShopItem("50mkit", "50 Medical Kit power", "50 extra power for the Medical Kit.", ITEMCAT_TOOLS, 30, nil, function(pl) pl:GiveAmmo(50, "Battery", true) end, "models/healthvial.mdl")</div>
<div> </div>
<div>GM:AddPointShopItem("grenade", "Grenade", nil, ITEMCAT_OTHER, 20, "weapon_zs_grenade")</div>
<div>GM:AddPointShopItem("detpck", "Detonation Pack", nil, ITEMCAT_OTHER, 30, "weapon_zs_detpack")</div>
<div>Das soll hier: https://github.com/JetBoom/zombiesurviv ... ptions.lua</div>
<div>Von Zeile 200 bist Zeile 259</div>
<div> </div>
<div>GM:AddPointShopItem("glock3", "'Crossfire' Glock 3", nil, ITEMCAT_GUNS, 20, "weapon_zs_glock3")</div>
<div>GM:AddPointShopItem("magnum", "'Ricochet' Magnum", nil, ITEMCAT_GUNS, 35, "weapon_zs_magnum")</div>
<div>GM:AddPointShopItem("eraser", "'Eraser' Tactical Pistol", nil, ITEMCAT_GUNS, 35, "weapon_zs_eraser")</div>
<div>GM:AddPointShopItem("deagle", "'Zombie Drill' Desert Eagle", nil, ITEMCAT_GUNS, 35, "weapon_zs_deagle")</div>
<div> </div>
<div>GM:AddPointShopItem("uzi", "'Sprayer' Uzi 9mm", nil, ITEMCAT_GUNS, 50, "weapon_zs_uzi")</div>
<div>GM:AddPointShopItem("hunter", "'Hunter' Rifle", nil, ITEMCAT_GUNS, 50, "weapon_zs_hunter")</div>
<div>GM:AddPointShopItem("shredder", "'Shredder' SMG", nil, ITEMCAT_GUNS, 60, "weapon_zs_smg")</div>
<div>GM:AddPointShopItem("silencer", "'Silencer' SMG", nil, ITEMCAT_GUNS, 65, "weapon_zs_silencer")</div>
<div>GM:AddPointShopItem("bulletstorm", "'Bullet Storm' SMG", nil, ITEMCAT_GUNS, 70, "weapon_zs_bulletstorm")</div>
<div> </div>
<div>GM:AddPointShopItem("reaper", "'Reaper' UMP", nil, ITEMCAT_GUNS, 55, "weapon_zs_reaper")</div>
<div>GM:AddPointShopItem("akbar", "'Akbar' Assault Rifle", nil, ITEMCAT_GUNS, 65, "weapon_zs_akbar")</div>
<div>GM:AddPointShopItem("ender", "'Ender' Automatic Shotgun", nil, ITEMCAT_GUNS, 70, "weapon_zs_ender")</div>
<div> </div>
<div>GM:AddPointShopItem("stalker", "'Stalker' Assault Rifle", nil, ITEMCAT_GUNS, 110, "weapon_zs_m4")</div>
<div>GM:AddPointShopItem("inferno", "'Inferno' Assault Rifle", nil, ITEMCAT_GUNS, 115, "weapon_zs_inferno")</div>
<div>GM:AddPointShopItem("annabelle", "'Annabelle' Rifle", nil, ITEMCAT_GUNS, 70, "weapon_zs_annabelle")</div>
<div> </div>
<div>GM:AddPointShopItem("crossbow", "'Impaler' Crossbow", nil, ITEMCAT_GUNS, 120, "weapon_zs_crossbow")</div>
<div> </div>
<div>GM:AddPointShopItem("sweeper", "'Sweeper' Shotgun", nil, ITEMCAT_GUNS, 190, "weapon_zs_sweepershotgun")</div>
<div>GM:AddPointShopItem("boomstick", "Boom Stick", nil, ITEMCAT_GUNS, 250, "weapon_zs_boomstick")</div>
<div>GM:AddPointShopItem("slugrifle", "'Tiny' Slug Rifle", nil, ITEMCAT_GUNS, 185, "weapon_zs_slugrifle")</div>
<div>GM:AddPointShopItem("pulserifle", "'Adonis' Pulse Rifle", nil, ITEMCAT_GUNS, 205, "weapon_zs_pulserifle")</div>
<div> </div>
<div>GM:AddPointShopItem("pistolammo", "pistol ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["pistol"] or 12, "pistol", true) end, "models/Items/BoxSRounds.mdl")</div>
<div>GM:AddPointShopItem("shotgunammo", "shotgun ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["buckshot"] or 8, "buckshot", true) end, "models/Items/BoxBuckshot.mdl")</div>
<div>GM:AddPointShopItem("smgammo", "SMG ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["smg1"] or 30, "smg1", true) end, "models/Items/BoxMRounds.mdl")</div>
<div>GM:AddPointShopItem("assaultrifleammo", "assault rifle ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["ar2"] or 30, "ar2", true) end, "models/Items/357ammobox.mdl")</div>
<div>GM:AddPointShopItem("rifleammo", "rifle ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["357"] or 6, "357", true) end, "models/Items/BoxSniperRounds.mdl")</div>
<div>GM:AddPointShopItem("crossbowammo", "crossbow bolt", nil, ITEMCAT_AMMO, 3, nil, function(pl) pl:GiveAmmo(1, "XBowBolt", true) end, "models/Items/CrossbowRounds.mdl")</div>
<div>GM:AddPointShopItem("pulseammo", "pulse ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["pulse"] or 30, "pulse", true) end, "models/Items/combine_rifle_ammo01.mdl")</div>
<div> </div>
<div>GM:AddPointShopItem("axe", "Axe", nil, ITEMCAT_MELEE, 20, "weapon_zs_axe")</div>
<div>GM:AddPointShopItem("crowbar", "Crowbar", nil, ITEMCAT_MELEE, 20, "weapon_zs_crowbar")</div>
<div>GM:AddPointShopItem("stunbaton", "Stun Baton", nil, ITEMCAT_MELEE, 25, "weapon_zs_stunbaton")</div>
<div>GM:AddPointShopItem("knife", "Knife", nil, ITEMCAT_MELEE, 5, "weapon_zs_swissarmyknife")</div>
<div>GM:AddPointShopItem("shovel", "Shovel", nil, ITEMCAT_MELEE, 30, "weapon_zs_shovel")</div>
<div>GM:AddPointShopItem("sledgehammer", "Sledge Hammer", nil, ITEMCAT_MELEE, 30, "weapon_zs_sledgehammer")</div>
<div> </div>
<div>GM:AddPointShopItem("crphmr", "Carpenter's Hammer", nil, ITEMCAT_TOOLS, 50, "weapon_zs_hammer").NoClassicMode = true</div>
<div>GM:AddPointShopItem("wrench", "Mechanic's Wrench", nil, ITEMCAT_TOOLS, 25, "weapon_zs_wrench").NoClassicMode = true</div>
<div>GM:AddPointShopItem("arsenalcrate", "Arsenal Crate", nil, ITEMCAT_TOOLS, 50, "weapon_zs_arsenalcrate")</div>
<div>GM:AddPointShopItem("resupplybox", "Resupply Box", nil, ITEMCAT_TOOLS, 100, "weapon_zs_resupplybox")</div>
<div>local item = GM:AddPointShopItem("infturret", "Infrared Gun Turret", nil, ITEMCAT_TOOLS, 50, nil, function(pl)</div>
<div>pl:GiveEmptyWeapon("weapon_zs_gunturret")</div>
<div>pl:GiveAmmo(1, "thumper")</div>
<div>pl:GiveAmmo(250, "smg1")</div>
<div>end)</div>
<div>item.NoClassicMode = true</div>
<div>GM:AddPointShopItem("manhack", "Manhack", nil, ITEMCAT_TOOLS, 45, "weapon_zs_manhack")</div>
<div>GM:AddPointShopItem("barricadekit", "'Aegis' Barricade Kit", nil, ITEMCAT_TOOLS, 125, "weapon_zs_barricadekit")</div>
<div>GM:AddPointShopItem("nail", "Nail", "It's just one nail.", ITEMCAT_TOOLS, 5, nil, function(pl) pl:GiveAmmo(1, "GaussEnergy", true) end, "models/crossbow_bolt.mdl").NoClassicMode = true</div>
<div>GM:AddPointShopItem("50mkit", "50 Medical Kit power", "50 extra power for the Medical Kit.", ITEMCAT_TOOLS, 30, nil, function(pl) pl:GiveAmmo(50, "Battery", true) end, "models/healthvial.mdl")</div>
<div> </div>
<div>GM:AddPointShopItem("grenade", "Grenade", nil, ITEMCAT_OTHER, 20, "weapon_zs_grenade")</div>
<div>GM:AddPointShopItem("detpck", "Detonation Pack", nil, ITEMCAT_OTHER, 30, "weapon_zs_detpack")</div>
-
- Fortgeschrittener
- Beiträge: 966
- Registriert: 24.12.2013 14:04
- SteamID: STEAM_0:1:20500042
Ist drauf. Geschlossen
Neuer Thread => http://forum.gmod-networks.net/topic/22 ... melthread/
Neu Maprota:
Neuer Thread => http://forum.gmod-networks.net/topic/22 ... melthread/
Neu Maprota:
Zuletzt geändert von TheClonker am 05.08.2015 09:19, insgesamt 1-mal geändert.