Alte Maps zurück!

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CreatorPhoenix
Anfänger
Beiträge: 160
Registriert: 29.03.2014 16:15
SteamID: STEAM_0:1:66486028

Hallo, da ich finde dass der Server gerade nur wenige Maps hat, biete ich hier einige Maps an die wir vor dem Server Absturz noch hatten.
 
-zs_ancient_sand_v2
https://steamcommunity.com/sharedfiles/ ... zs_ancient
 
-zs_ancient_sand_v3 (weiß nicht welche besser ist, können aber beide draufnehmen, haben wir ja bei cleanoffice auch)
https://steamcommunity.com/sharedfiles/ ... zs_ancient
 
-Dann hier einpaar Maps, die ersten 2 hatten wir davon, die anderen nicht, sind trotzdem sehr gute Maps (Ich habe die nur in so einem Pack gefunden)
zs_stadium_v6 , zs_the_pub_final7, zs_underpass_330 und zs_scrapmetal_v2_fixed usw.
PACK: https://steamcommunity.com/sharedfiles/ ... zs_stadium
 
-3 OBJ Maps:
zs_obj_enervation_v14, zs_obj_827_to_phoenix_v10 und zs_obj_upward_v20 (Alle 3 hatten wir schon vor dem Server Absturz!)
PACK: https://steamcommunity.com/sharedfiles/ ... enervation
 
zs_obj_evac_v3 (Meine lieblings Map <3, hatten wir auch)
https://www.dropbox.com/s/ktvi3wqof4wysz9/evacv3.zip
 
-zs_obj_mental_hospital_v6
https://steamcommunity.com/sharedfiles/ ... =173708148
 
-Und dann hätte ich noch die 2 Maps zs_obj_lambdacoreV16 und zs_obj_pharmacy_v19, beide Maps habe ich nicht gefunden nur in diesem einen Pack hier: https://steamcommunity.com/sharedfiles/ ... lambdacore(Leider sind da auch Maps drinnen die ich oben schon in anderen Packs hatte, also wenn du nur die 2 Maps davon rausnehmen könntet wäre das super!)

 
Möglicherweise fallen mir noch welche ein aber das wars jetzt erstmal. Hoffe Clonker du kannst die reinnehmen!
LG
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TheClonker
Fortgeschrittener
Beiträge: 966
Registriert: 24.12.2013 14:04
SteamID: STEAM_0:1:20500042

Sind mal in der ZS Kollektion von uns und werden beim nächsten Neustart des ZS Servers runtergeladen, schaue sie dann noch 2 Sek durch und schalte sie in der Maprotation frei :)
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[Nic]xKore
Anfänger
Beiträge: 129
Registriert: 16.07.2013 15:09
SteamID: STEAM_0:0:53969713

Und vl den Server wieder auf 40 Slots erweitern? xD
Danke Clonker das du dir so viel Zeit für den Zombie Survival Server nimmst! :)
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TheClonker
Fortgeschrittener
Beiträge: 966
Registriert: 24.12.2013 14:04
SteamID: STEAM_0:1:20500042

[quote=xKore]
Und vl den Server wieder auf 40 Slots erweitern? xD
Danke Clonker das du dir so viel Zeit für den Zombie Survival Server nimmst! :)
[/quote]
 
Ja hatte ich auch schon überlegt und werde ich auch machen.
 
Gerne :)
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[Nic]xKore
Anfänger
Beiträge: 129
Registriert: 16.07.2013 15:09
SteamID: STEAM_0:0:53969713

<div>Hier hab ich noch die geänderten Preise falls du mal Zeit hast! </div>
<div>Das soll hier: https://github.com/JetBoom/zombiesurviv ... ptions.lua</div>
<div>Von Zeile 200 bist Zeile 259</div>
<div> </div>
<div>GM:AddPointShopItem("glock3", "'Crossfire' Glock 3", nil, ITEMCAT_GUNS, 20, "weapon_zs_glock3")</div>
<div>GM:AddPointShopItem("magnum", "'Ricochet' Magnum", nil, ITEMCAT_GUNS, 35, "weapon_zs_magnum")</div>
<div>GM:AddPointShopItem("eraser", "'Eraser' Tactical Pistol", nil, ITEMCAT_GUNS, 35, "weapon_zs_eraser")</div>
<div>GM:AddPointShopItem("deagle", "'Zombie Drill' Desert Eagle", nil, ITEMCAT_GUNS, 35, "weapon_zs_deagle")</div>
<div> </div>
<div>GM:AddPointShopItem("uzi", "'Sprayer' Uzi 9mm", nil, ITEMCAT_GUNS, 50, "weapon_zs_uzi")</div>
<div>GM:AddPointShopItem("hunter", "'Hunter' Rifle", nil, ITEMCAT_GUNS, 50, "weapon_zs_hunter")</div>
<div>GM:AddPointShopItem("shredder", "'Shredder' SMG", nil, ITEMCAT_GUNS, 60, "weapon_zs_smg")</div>
<div>GM:AddPointShopItem("silencer", "'Silencer' SMG", nil, ITEMCAT_GUNS, 65, "weapon_zs_silencer")</div>
<div>GM:AddPointShopItem("bulletstorm", "'Bullet Storm' SMG", nil, ITEMCAT_GUNS, 70, "weapon_zs_bulletstorm")</div>
<div> </div>
<div>GM:AddPointShopItem("reaper", "'Reaper' UMP", nil, ITEMCAT_GUNS, 55, "weapon_zs_reaper")</div>
<div>GM:AddPointShopItem("akbar", "'Akbar' Assault Rifle", nil, ITEMCAT_GUNS, 65, "weapon_zs_akbar")</div>
<div>GM:AddPointShopItem("ender", "'Ender' Automatic Shotgun", nil, ITEMCAT_GUNS, 70, "weapon_zs_ender")</div>
<div> </div>
<div>GM:AddPointShopItem("stalker", "'Stalker' Assault Rifle", nil, ITEMCAT_GUNS, 110, "weapon_zs_m4")</div>
<div>GM:AddPointShopItem("inferno", "'Inferno' Assault Rifle", nil, ITEMCAT_GUNS, 115, "weapon_zs_inferno")</div>
<div>GM:AddPointShopItem("annabelle", "'Annabelle' Rifle", nil, ITEMCAT_GUNS, 70, "weapon_zs_annabelle")</div>
<div> </div>
<div>GM:AddPointShopItem("crossbow", "'Impaler' Crossbow", nil, ITEMCAT_GUNS, 120, "weapon_zs_crossbow")</div>
<div> </div>
<div>GM:AddPointShopItem("sweeper", "'Sweeper' Shotgun", nil, ITEMCAT_GUNS, 190, "weapon_zs_sweepershotgun")</div>
<div>GM:AddPointShopItem("boomstick", "Boom Stick", nil, ITEMCAT_GUNS, 250, "weapon_zs_boomstick")</div>
<div>GM:AddPointShopItem("slugrifle", "'Tiny' Slug Rifle", nil, ITEMCAT_GUNS, 185, "weapon_zs_slugrifle")</div>
<div>GM:AddPointShopItem("pulserifle", "'Adonis' Pulse Rifle", nil, ITEMCAT_GUNS, 205, "weapon_zs_pulserifle")</div>
<div> </div>
<div>GM:AddPointShopItem("pistolammo", "pistol ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["pistol"] or 12, "pistol", true) end, "models/Items/BoxSRounds.mdl")</div>
<div>GM:AddPointShopItem("shotgunammo", "shotgun ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["buckshot"] or 8, "buckshot", true) end, "models/Items/BoxBuckshot.mdl")</div>
<div>GM:AddPointShopItem("smgammo", "SMG ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["smg1"] or 30, "smg1", true) end, "models/Items/BoxMRounds.mdl")</div>
<div>GM:AddPointShopItem("assaultrifleammo", "assault rifle ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["ar2"] or 30, "ar2", true) end, "models/Items/357ammobox.mdl")</div>
<div>GM:AddPointShopItem("rifleammo", "rifle ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["357"] or 6, "357", true) end, "models/Items/BoxSniperRounds.mdl")</div>
<div>GM:AddPointShopItem("crossbowammo", "crossbow bolt", nil, ITEMCAT_AMMO, 3, nil, function(pl) pl:GiveAmmo(1, "XBowBolt", true) end, "models/Items/CrossbowRounds.mdl")</div>
<div>GM:AddPointShopItem("pulseammo", "pulse ammo box", nil, ITEMCAT_AMMO, 5, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["pulse"] or 30, "pulse", true) end, "models/Items/combine_rifle_ammo01.mdl")</div>
<div> </div>
<div>GM:AddPointShopItem("axe", "Axe", nil, ITEMCAT_MELEE, 20, "weapon_zs_axe")</div>
<div>GM:AddPointShopItem("crowbar", "Crowbar", nil, ITEMCAT_MELEE, 20, "weapon_zs_crowbar")</div>
<div>GM:AddPointShopItem("stunbaton", "Stun Baton", nil, ITEMCAT_MELEE, 25, "weapon_zs_stunbaton")</div>
<div>GM:AddPointShopItem("knife", "Knife", nil, ITEMCAT_MELEE, 5, "weapon_zs_swissarmyknife")</div>
<div>GM:AddPointShopItem("shovel", "Shovel", nil, ITEMCAT_MELEE, 30, "weapon_zs_shovel")</div>
<div>GM:AddPointShopItem("sledgehammer", "Sledge Hammer", nil, ITEMCAT_MELEE, 30, "weapon_zs_sledgehammer")</div>
<div> </div>
<div>GM:AddPointShopItem("crphmr", "Carpenter's Hammer", nil, ITEMCAT_TOOLS, 50, "weapon_zs_hammer").NoClassicMode = true</div>
<div>GM:AddPointShopItem("wrench", "Mechanic's Wrench", nil, ITEMCAT_TOOLS, 25, "weapon_zs_wrench").NoClassicMode = true</div>
<div>GM:AddPointShopItem("arsenalcrate", "Arsenal Crate", nil, ITEMCAT_TOOLS, 50, "weapon_zs_arsenalcrate")</div>
<div>GM:AddPointShopItem("resupplybox", "Resupply Box", nil, ITEMCAT_TOOLS, 100, "weapon_zs_resupplybox")</div>
<div>local item = GM:AddPointShopItem("infturret", "Infrared Gun Turret", nil, ITEMCAT_TOOLS, 50, nil, function(pl)</div>
<div>pl:GiveEmptyWeapon("weapon_zs_gunturret")</div>
<div>pl:GiveAmmo(1, "thumper")</div>
<div>pl:GiveAmmo(250, "smg1")</div>
<div>end)</div>
<div>item.NoClassicMode = true</div>
<div>GM:AddPointShopItem("manhack", "Manhack", nil, ITEMCAT_TOOLS, 45, "weapon_zs_manhack")</div>
<div>GM:AddPointShopItem("barricadekit", "'Aegis' Barricade Kit", nil, ITEMCAT_TOOLS, 125, "weapon_zs_barricadekit")</div>
<div>GM:AddPointShopItem("nail", "Nail", "It's just one nail.", ITEMCAT_TOOLS, 5, nil, function(pl) pl:GiveAmmo(1, "GaussEnergy", true) end, "models/crossbow_bolt.mdl").NoClassicMode = true</div>
<div>GM:AddPointShopItem("50mkit", "50 Medical Kit power", "50 extra power for the Medical Kit.", ITEMCAT_TOOLS, 30, nil, function(pl) pl:GiveAmmo(50, "Battery", true) end, "models/healthvial.mdl")</div>
<div> </div>
<div>GM:AddPointShopItem("grenade", "Grenade", nil, ITEMCAT_OTHER, 20, "weapon_zs_grenade")</div>
<div>GM:AddPointShopItem("detpck", "Detonation Pack", nil, ITEMCAT_OTHER, 30, "weapon_zs_detpack")</div>
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TheClonker
Fortgeschrittener
Beiträge: 966
Registriert: 24.12.2013 14:04
SteamID: STEAM_0:1:20500042

Ist drauf. Geschlossen
 
Neuer Thread => http://forum.gmod-networks.net/topic/22 ... melthread/
 
Neu Maprota:
 
Spoiler: [+]
<div>ze_minecraft_v1_1</div>
<div>zm_surrounded_opt_v2</div>
<div>zs_abandon_factory_opt_v2</div>
<div>zs_abandon_factory_redone</div>
<div>zs_abandoned_mall_v6b</div>
<div>zs_abandoned_motel_v2</div>
<div>zs_abandoned_subway</div>
<div>zs_afterseven_b</div>
<div>zs_alexg_motel_v3</div>
<div>zs_ambush_v3</div>
<div>zs_ambush_v3_fixed</div>
<div>zs_ambush_v4</div>
<div>zs_ancient_sand</div>
<div>zs_ancient_sand_v2</div>
<div>zs_ancient_sand_v3</div>
<div>zs_antarctic_hospital</div>
<div>zs_apartmentruins_fixed</div>
<div>zs_area17_v1_opt2</div>
<div>zs_asylum_v6</div>
<div>zs_barren</div>
<div>zs_blitzkrieg</div>
<div>zs_bunker</div>
<div>zs_bunker_fixed_v2</div>
<div>zs_cheap_hotel_v3a</div>
<div>zs_cheap_hotel_v3sp</div>
<div>zs_church_fix</div>
<div>zs_city_14_patched</div>
<div>zs_clav_massive</div>
<div>zs_clav_segments_v2</div>
<div>zs_cleanoffice_v1</div>
<div>zs_cleanoffice_v2</div>
<div>zs_cleanoffice_v3</div>
<div>zs_closed_factory_01</div>
<div>zs_concretefortress3</div>
<div>zs_dockhouse</div>
<div>zs_dryfield_v1</div>
<div>zs_forlornbunker</div>
<div>zs_gauntlet_reborn_v11</div>
<div>zs_glacier</div>
<div>zs_healthcare</div>
<div>zs_hospital</div>
<div>zs_infirmary</div>
<div>zs_insurance</div>
<div>zs_last_day_z</div>
<div>zs_last_mansion_r</div>
<div>zs_last_mansion_v3</div>
<div>zs_lighthouse_v1</div>
<div>zs_lockup_v2</div>
<div>zs_nacht_der_untoten_v6</div>
<div>zs_nowhere</div>
<div>zs_obj_827_to_phoenix_v10</div>
<div>zs_obj_countrytrain_v3</div>
<div>zs_obj_crestsofwaves_b1</div>
<div>zs_obj_dump_v10</div>
<div>zs_obj_enervation_v14</div>
<div>zs_obj_evac_v3</div>
<div>zs_obj_gauntlet_v3</div>
<div>zs_obj_mental_hospital_v5</div>
<div>zs_obj_mental_hospital_v6</div>
<div>zs_obj_reactor_15_v2</div>
<div>zs_obj_upward_v20</div>
<div>zs_obj_vertigo_v14</div>
<div>zs_paradise4b</div>
<div>zs_pathogen</div>
<div>zs_plaza</div>
<div>zs_plaza_v5</div>
<div>zs_pub_v2</div>
<div>zs_ravenholm</div>
<div>zs_ravine</div>
<div>zs_reactor15_b4</div>
<div>zs_residentevil_v2</div>
<div>zs_scrapmetal_v2_fixed</div>
<div>zs_scrapyard</div>
<div>zs_seclusion</div>
<div>zs_shithole_fixed3</div>
<div>zs_slugde</div>
<div>zs_snowedin</div>
<div>zs_stadium_v6</div>
<div>zs_storm_fixed</div>
<div>zs_stormier_v1</div>
<div>zs_swimming_pool_v2</div>
<div>zs_the_pub_final7</div>
<div>zs_theyhunger_v1</div>
<div>zs_trainstation</div>
<div>zs_uglyfort_desert</div>
<div>zs_uglyfort_v6</div>
<div>zs_underpass_330</div>
<div>zs_urban_strain</div>
<div>zs_vault_106_v5</div>
<div>zs_vault_106_v7</div>
<div>zs_vector</div>
<div>zs_zedders_mall_v1_7</div>
Zuletzt geändert von TheClonker am 05.08.2015 09:19, insgesamt 1-mal geändert.
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